From City Life RPG 3
Jump to: navigation, search

The Checkpoint Builder, accessed by the new menu, can be used by the police and EMT to spawn objects for checkpoints or roadblocks.

How to access Checkpoint Builder:

Go into your "Menu" (Left Ctrl) Press "EMT" or "Police" then to "Checkpoint Builder".

Select you Item and press "Create".

How to place and maneuver object.

Use the Scroll Menu to "Delete", "Place", "Raise", or "Lower".

To "Rotate" the object, scroll using your mouse wheel while holding down shift and your left mouse button.


OBJECT LIST IN THE ORDER OF WHICH THEY ARE IN-GAME.

General Tab.

 * cl_spikestrip
 * 2mTape
 * 10mTape
 * cl_roadsign_check_point
 * cl_roadsign__diversion_left
 * cl_roadsign_diversion_right
 * cl_roadsign_road_closed
 * cl_chemical_spill
 * cl3_ladder1
 * cl3_ladder2
 * cl_roadsign_slow
 * cl_roadsign_thanks
 * cl_road_lightR
 * cl_road_lightY
 * cl_road_lightG
 * cl_road_lightB
 * Land_lampspotlight_F
 * land_cncbarrier_f
 * land_cncbarrier_stripes_f
 * land_crash_barrier_f
 * RoadCone_f
 * cl_sign_bump
 * cl_sign_noparking
 * cl_sign_stop
 * cl3_checkpoint_move_left_light
 * cl3_checkpoint_move_right_light
 * cl3_checkpoint_red_white_board_short
 * cl3_checkpoint_red_white_board_short_lights
 * cl3_checkpoint_roadblock_barrier
 * cl3_checkpoint_roadblock_Barrier_heavy
 * cl3_checkpoint_roadblock_Becon_small
 * cl3_checkpoint_roadblock_becon_tall
 * cl3_checkpoint_roadblock_lattice
 * cl3_checkpoint_roadblock_lolly_light
 * cl3_checkpoint_roadblock_roadbump1
 * cl3_checkpoint_roadblock_roadbump2
 * cl3_checkpoint_roadblock_roadbump3
 * cl3_checkpoint_roadblock_roadcone
 * cl3_checkpoint_roadblock_sidemarker
 * cl3_checkpoint_roadblock_sidemarker_wide
 * cl3_checkpoint_roadblock_single
 * cl3_checkpoint_roadblock_wide
 *plp_upm_TrafficConeOrange
 *plp_upm_TrafficConeRed
 *plp_upm_TrafficConeYellow
 *plp_upm_TrafficFenceOrange
 *plp_upm_TrafficFenceRed
 *plp_upm_TrafficFenceWhite
 *plp_upm_WarningPyramidCaution
 *plp_upm_WarningPyramidRoadworks
 *plp_up_BollardIronABlackLightOn
 *plp_up_BollardQuadRed
 *plp_up_BollardQuadYellow
 *plp_up_BollardRoundRed
 *plp_up_BollardRoundYellow
 *plp_up_BollardSteelGreyDrawbackHigh
 *plp_upm_BarrierBollardOrange
 *plp_upm_BarrierBollardRed
 *plp_upm_ParkingBlockCone
 *plp_up_BarrierTapeOrange1m
 *plp_up_BarrierTapeOrange2m
 *plp_up_BarrierTapeOrange4m
 *plp_up_BarrierTapeOrange8m
 *plp_up_BarrierTapeRed1m
 *plp_up_BarrierTapeRed2m
 *plp_up_BarrierTapeRed4m
 *plp_up_BarrierTapeRed8m
 *plp_up_BarrierTapeYellow1m
 *plp_up_BarrierTapeYellow2m
 *plp_up_BarrierTapeYellow4m
 *plp_up_BarrierTapeYellow8m

CheckPoint.

 * cl_RoadBarrier_z_pair
 * cl_RoadBarrier_Z_single
 * cl_RoadBarrier_D_Duel
 * cl_RoadBarrier_D_Single
 * Land_BarrelEmpty_F
 * Land_BarrelSand_F
 * Land_BarrelTrash_F
 * Land_BarrelWater_F
 * MetalBarrel_burning_f
 * Land_Bucket_F
 * Land_Bucket_clean_F
 * Land_Bucket_painted_F
 * Land_BucketNavy_F
 * Land_CanisterFuel_F
 * Land_CanisterOil_F
 * Land_CanisterOil_F
 * Land_MetalBarrel_empty_F
 * Land_MetalBarrel_burning_F
 * Land_MetalBarrel_F
 * Land_WaterBarrel_F
 * Land_WaterTank_F
 * Dirthump_1_F
 * Dirthump_2_F
 * Dirthump_3_F
 * Dirthump_4_F
 * Land_RampConcrete_F
 * Land_RampConcreteHigh_F
 * cl3_ramp
 * cl3_ramp_long
 *plp_upm_PlasticBarrierOrange
 *plp_upm_PlasticBarrierRed
 *plp_upm_PlasticTubeOrange
 *plp_upm_PlasticTubeOrangeLightOn
 *plp_upm_WoodBarrierLongRed
 *plp_upm_WoodBarrierLongYellow
 *plp_upm_WoodBarrierShortRed
 *plp_upm_WoodBarrierShortRedLightsOn
 *plp_upm_WoodBarrierShortYellow
 *plp_upm_WoodBarrierShortYellowLightsOn
 *plp_upm_MetalFenceGrey
 *plp_upm_MetalFenceGreyShort
 *plp_upm_MetalFenceGreySign
 *plp_up_BarrierFenceMetal
 *plp_up_SiteFenceMetalBare
 *plp_up_SiteFenceMetalTarpBlackA
 *plp_up_SiteFenceMetalTarpBlueA
 *plp_up_SiteFenceMetalTarpGreenA
 *plp_up_SiteFenceMetalTarpWhiteA

Training.

 * Land_Obstacle_Bridge_F
 * Land_Obstacle_Pass_F
 * Land_Obstacle_Ramp_F
 * Land_Obstacle_Saddle_F
 * Land_Shoot_House_Wall_F
 * Land_Shoot_House_Wall_Stand_F
 * Land_Shoot_House_Wall_Crouch_F
 * Land_Shoot_House_Wall_Prone_F
 * Land_Shoot_House_Wall_Long_F
 * Land_Shoot_House_Wall_Long_Stand_F
 * Land_Shoot_House_Wall_Long_Crouch_F
 * Land_Shoot_House_Wall_Long_Prone_F
 * Land_Shoot_House_Corner_F
 * Land_Shoot_House_Corner_Stand_F
 * Land_Shoot_House_Corner_Crouch_F
 * Land_Shoot_House_Corner_Prone_F
 * Land_Shoot_House_Panels_F
 * Land_Shoot_House_Panels_Crouch_F
 * Land_Shoot_House_Panels_Prone_F
 * Land_Shoot_House_Panels_Vault_F
 * Land_Shoot_House_Panels_Window_F
 * Land_Shoot_House_Panels_Windows_F
 * Land_Shoot_House_Tunnel_F
 * Land_Shoot_House_Tunnel_Stand_F
 * Land_Shoot_House_Tunnel_Crouch_F
 * Land_Shoot_House_Tunnel_Prone_F
 

Targets.

 * TargetP_Inf_F
 * TargetP_Inf_Acc1_F
 * TargetP_Inf_Acc2_F
 * Target_PopUp_Moving_F
 * Target_PopUp_Moving_Acc1_F
 * Target_PopUp_Moving_Acc2_F
 * Target_PopUp_Moving_90deg_F
 * Target_PopUp_Moving_90deg_Acc1_F
 * Target_PopUp_Moving_90deg_Acc2_F
 * TargetP_Inf2_F
 * TargetP_Inf2_Acc1_F
 * TargetP_Inf2_Acc2_F
 * Target_PopUp2_Moving_F
 * Target_PopUp2_Moving_Acc1_F
 * Target_PopUp2_Moving_Acc2_F
 * Target_PopUp2_Moving_90deg_F
 * Target_PopUp2_Moving_90deg_Acc1_F
 * Target_PopUp2_Moving_90deg_Acc2_F
 * TargetP_Inf3_F
 * TargetP_Inf3_Acc1_F
 * TargetP_Inf3_Acc2_F
 * Target_PopUp3_Moving_F
 * Target_PopUp3_Moving_Acc1_F
 * Target_PopUp3_Moving_Acc2_F
 * TargetP_Zom_F
 * TargetP_Zom_Acc1_F
 * Zombie_PopUp_Moving_F
 * Zombie_PopUp_Moving_Acc1_F
 * Zombie_PopUp_Moving_90deg_F
 * Zombie_PopUp_Moving_90deg_Acc1_F
 * TargetP_Civ_F
 * Hostage_PopUp_Moving_F
 * Hostage_PopUp_Moving_90deg_F
 * TargetP_Civ2_F
 * Hostage_PopUp2_Moving_F
 * TargetP_Civ3_F
 * Hostage_PopUp3_Moving_F
 * Hostage_PopUp3_Moving_90deg_F
 * Land_Target_Oval_F
 * Land_Target_Oval_Wall_Left_F
 * Land_Target_Oval_Wall_Right_F
 * Land_Target_Oval_Wall_Top_F
 * Land_Target_Oval_Wall_Bottom_F
 * Steel_Plate_F
 * Steel_Plate_Stand_F
 

Misc.

 * Land_ExtensionCord_F
 * Land_FMradio_F
 * Land_HandyCam_F
 * Land_Laptop_F
 * Land_Laptop_unfolded_F
 * Land_MobilePhone_old_F
 * Land_MobilePhone_smart_F
 * Land_Portable_generator_F
 * Land_PortableLongRangeRadio_F
 * Land_SatellitePhone_F
 * Land_SurvivalRadio_F

Crash

 *  Land_Wreck_Van_F  							 
 *  Land_Wreck_Ural_F  							 
 *  Land_Wreck_UAZ_F  							 
 *  Land_Wreck_Truck_F  							 
 *  Land_Wreck_Truck_dropside_F  				 
 *  Land_Wreck_Skodovka_F  						 
 *  Land_Wreck_Offroad2_F  						 
 *  Land_Wreck_Offroad_F  						 
 *  Land_Wreck_CarDismantled_F  					 
 *  Land_Wreck_Car3_F  							 
 *  Land_Wreck_Car2_F  							 
 *  Land_Wreck_Car_F  							 
 *  Land_Wreck_Plane_Transport_01_F 				 
 *  Land_UWreck_MV22_F  							 
 *  Plane_Fighter_03_wreck_F  					 

Military.

  * Land_BagFence_Long_F 
  *  Land_BagFence_Round_F 
  *  CamoNet_INDP_big_F  							 
  *  RoadBarrier_F  								 
  *  Flag_FD_Green_F  							 
  *  Land_HBarrierWall6_F 
  *  Land_HBarrierWall_corner_F  					 
  *  Land_Mil_WiredFence_F 
  *  Land_Net_Fence_8m_F 
  *  Land_New_WiredFence_10m_F  					 
  *  Land_Net_Fence_Gate_F 
  *  Land_BarGate_F  								 
  *  Land_JumpTarget_F  							 
  *  Land_LifeguardTower_01_F  					 
  *  Land_BagBunker_Large_F 
  *  Land_BagBunker_Small_F 
  *  Land_HBarrierTower_F 
  *  Land_BagBunker_Tower_F 
  *  Land_Cargo_House_V1_F 
  *  Land_Cargo_HQ_V1_F  							 
  *  Land_Cargo_Patrol_V1_F 
  *  Land_Cargo_Tower_V1_No2_F