- 1 Building System (ALPHA)
- 2 Builder Objects
Building System (ALPHA)
City Life RPG introduces its' own and exclusive building system. With this system, players are able to build their own constructions as they please.
Players can only build within the designated zones, which are marked distinctively on the map with a red rectangle. These zones do not include the airport limits.
The zones have the following coordinates:
Town Coordinates La Rivière 042 035 Arette 016 046 Northern Desert 068 111 Golfe Vert 082 058 Military Base Island 113 043
In order to start building, you will first need to put down a Builder Plot. Once placed, players will be able to build within 20 meters from the center of the area. The center is the first place where the Builder Plot was placed. The Builder Plot Plot may be re-located, but the bounds of the building zone will not change. The Builder Plot may also be packed. This will move its entire contents of materials to the player inventory and remove the building zone.
The Builder Plot can receive 5 types of materials, which will be used to build:
Accessing the Builder Plot
In order to access the Builder Plot the player needs to push the "Builder Action 1" button. By default, this button is Page Up. Then, to access to Builder Plot's menu, the player needs to look at the plot and, while holding down Shift, scroll the Mouse Wheel.
Transfering materials to the Builder Plot
In order to transfer materials to the Builder Plot, the player needs to have the materials on the person (Shift + 1 menu). Then, access the Builder Plot's menu and select Transfer materials to plot. The amounts on the dashboard of the plot should update shortly.
In order to place down structures the player needs to push the "Builder Action 1" button (Default: Page Up). This is also known as the Building Mode. In the menu that pops up, select the desired structure. The possibility of placing the structure is indicated by the number after the name of the structure. A 0 indicates that there are not enough materials in the Builder Plot, while a 1 indicates the opposite.
The structures may not exceed the bounds of the plot. Moreover, the area needs to be relatively flat with no obstructions. Some structures, such as the Foundation may be raised for up to two levels. In order to do that, while in the building mode, hold down Spacebar and look up.
Once the desired position is found, press and hold down the "Builder Action 1" button (Default: Page Up). A loading indicator will show up on the screen. Keep the button pressed until the loading is finished and a construction sound is heard. Release the key at any point to cancel the action.
In order to remove a structure the player needs to, first, be within the bounds of the Builder Plot. Then, while looking at the structure that needs to be removed, hold down Shift, scroll the Mouse Wheel and select Delete structure.
Default keyboard bindings
The default keyboard bindings can be found in the Arma III configuration in: Configure -> Controls -> Configure Addons -> cl3builder.
|Page Up||Access Builder Plot, Place structure|
|Page Down||Toggle build area visibility (while in building mode)|
|Delete||Close building mode (while in building mode)|
Car storage and Save Point
Construction may be used as both Car Storage and Save point. These features can be used by placing a Garage door, for the car storage, and a phone, for the save point. The car storage can be accessed by looking at the garage door while holding down Shift, scrolling the mouse wheel and selecting Car Storage. The Save point can be accessed by simply looking at the phone and scrolling the mouse wheel.